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这个代码的功能是点以曲面的法向方向投影到曲面上,也就是点到曲面的最近点。有兴趣的参考下,这代码是本人原创的哦,,# `- J# ?0 b' ^
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, O% P/ L( r$ L8 ?源代码如下:
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using System;- @7 C. O& }: U& I
using System.Collections.Generic;
4 L# G7 U9 i6 T) U5 r. Xusing System.ComponentModel;; u9 ]5 r0 Y) ]% b o
using System.Data;
5 f Q6 F. \3 w: `using System.Drawing;
% f2 ?. O% x: W5 |/ g* yusing System.Text;) I0 Q7 `) F4 y. R9 i* h
using System.Windows.Forms;2 r" | o, g K& }
using PowerSolutionDOTNetOLE;
3 q, Z" u: }$ s O" P/ C" G% j. K \using System.Collections;
, A4 {2 ^7 I0 Dnamespace WindowsApplication1
+ u/ {; c6 @3 |! S2 r: Y( I; s{
" }. T/ g' R8 e* L, p0 i& f) G" m public partial class Form1 : Form
) `6 B+ b* D! R- [+ B {
9 ]+ e) k4 T* U/ R ArrayList PointName = new ArrayList();5 j& Q4 L: I+ j. i/ O. O4 z l; h
ArrayList SurfaceName = new ArrayList();7 [9 J4 ~" V) F' U! ]
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: g: L1 a, O6 V( L+ d' R public Form1()
# j) l7 y9 e3 i9 A0 W7 q1 C+ A {
- H+ m; @8 A: _- D' d+ N+ h; D InitializeComponent();/ O7 C* L+ a7 k' |
rboNO.Checked = true;, E! W: F2 P' o0 [* k* \' u
rboYes.Checked = false;
+ T, p% G- r a bonEnter.Enabled = false;2 V* e, v5 Z/ V" [2 `
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+ k; l3 }; O/ H private void Form1_Load(object sender, EventArgs e)# r; j7 F* B' t+ b
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//窗体加载连接PS软件* r8 z/ [7 s: D" g5 Z3 p
clsPowerSHAPEOLE.Connect();( y6 [- H. J4 U4 S- B
if (clsPowerSHAPEOLE .IsPSConnected()== false )
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MessageBox.Show("没有打开PowerSHAPE","错误",MessageBoxButtons .OK,MessageBoxIcon.Error );, @; o8 c: h# y) L, S
}
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//执行投影
$ K5 Q6 X: o1 i3 M O private void Enter_Click(object sender, EventArgs e)
+ ?! C) y% z* c4 V/ S5 j) I {
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//判断最短距离,以点为循环条件
& O2 ?& ]% I2 S1 U5 N foreach (string PT in PointName )6 ~1 U" J& N; B, ^8 y
{
7 W+ m2 {2 l3 |; ?8 I% E //初始化直线长度和曲线名称
7 Q( v3 A3 h5 h+ m2 Y7 ?4 w double LineLen = 0;& I- @" i7 ~4 U: C- y S
string minLineName = "";
y# ?* S S3 v1 d7 Q string backSelName = "";
2 l& Z9 X3 g6 h. s9 J z //一点和曲面产生直线并保留最短直线) g3 v) L0 H4 t6 g' G' n
clsPowerSHAPEOLE.Execute("REFRESH OFF");
5 B) V- E/ ^% Q foreach (string Su in SurfaceName )& B7 i& z+ g/ `3 k9 ~
{
$ p" k P6 _" A* b0 }; ~+ ^ clsPowerSHAPEOLE.ClearSelection();
/ T' E/ K' w, D* J4 B5 b2 c. W" [4 ~ clsPowerSHAPEOLE.Execute("add Symbol '" + PT + "'", "add Surface '" + Su + "'", "CREATE LINE ", "CREATE LINE MINDIST");
. n. d$ r- r( P9 `4 P clsEntityType[] Sels = clsPowerSHAPEOLE.GetSelectedEntities();% x" r, r* t7 [
string SelName = ((clsPowerSHAPEOLE.GetSelectedEntities())[0].Name).ToString () ;
1 f. s x' L5 i0 Q; ]! U if (LineLen == 0)
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; b5 O& p; [ A3 P/ `0 P LineLen = (double)(clsPowerSHAPEOLE.Evaluate("line[ " + SelName + "].length"));( r- N& L# S! j9 @
backSelName = SelName; //存储上一次产生的直线名称 2 M+ I. }7 E" j( ?
minLineName = SelName; //存储最短直线的名称
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8 E6 f9 ^ {9 g `! j& Z- Y else % p9 i* t) U8 \# {3 Z" T. b& i
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double Temp = (double)(clsPowerSHAPEOLE.Evaluate("line[ " + SelName + "].length"));6 D1 }. d# w. v% E5 @
//判断当前直线长度与上次直线长度5 X2 }3 U( Z, }' p# N
if (Temp < LineLen)& Q' w3 T) d5 U) O Y
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LineLen = Temp;
9 }9 ]% Y/ l9 z" V clsPowerSHAPEOLE.ClearSelection();) f# f6 W' C+ S& j3 |" b
clsPowerSHAPEOLE.Execute("add line '" + backSelName + "'", "delete");8 W) b2 N; e0 a, a' m1 |) `- P8 I
backSelName = SelName; //存储上一次产生的直线名称
; {9 ?7 C2 k% j9 F minLineName = SelName; //存储最短直线的名称8 w5 @9 q/ m9 b
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else7 `# S9 ]3 h# G
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clsPowerSHAPEOLE.Execute("delete");6 u" v: w4 l. Q5 R
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}
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: O8 ^1 c* [7 u3 u //获取直线结束点的坐标2 U& h3 T8 h/ H2 J0 C' I; T
double LineX= (double )clsPowerSHAPEOLE .Evaluate ("line["+ minLineName +"].end.x");
' \/ B; a5 G% U8 ]) f8 H double LineY = (double)clsPowerSHAPEOLE.Evaluate("line[" + minLineName + "].end.y");
- G# O e! ^8 H: z double LineZ = (double)clsPowerSHAPEOLE.Evaluate("line[" + minLineName + "].end.z");
) t0 @/ Q0 L. d% @0 Q' g' ] //做出法向点
' p; U. d* s. I% D$ E$ J6 O% e. O& u clsPowerSHAPEOLE.Execute("CREATE POINT SINGLE", LineX +" "+LineY +" "+LineZ , "cancel");
9 T( o8 Y! a2 `! B4 ]/ C7 u clsPowerSHAPEOLE.ClearSelection();
% [, d" s& G! S( K2 ~/ T W, s# j5 M if (rboNO .Checked == true)
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3 ]- H; x9 S' C: P4 ~8 ?, l' H+ e clsPowerSHAPEOLE.Execute("add line '" + minLineName + "'", "delete", "REFRESH ON");6 i! P/ D" [) T, B$ u) o
clsPowerSHAPEOLE.Execute("delete");
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else7 v+ a* L5 K8 ~- s1 {
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clsPowerSHAPEOLE.Execute("REFRESH ON");
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7 |6 x' d" Q8 G p# n4 p# C9 C Timer1.Enabled = true;
( o2 U4 [1 K" j' N, ^6 ?' N3 V# g9 s$ ` bonEnter.Enabled = false;8 k/ x0 [' m" Z+ J
this.Close();4 l& k2 ?' Q% l( O( p3 `
}
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/ S3 ~0 d: g2 r private void button1_Click(object sender, EventArgs e)
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this.Close();
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1 Y6 D9 s2 k# t' ]) D" E private void Timer1_Tick(object sender, EventArgs e)
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//清除所有选择的物件* r, W# j! H( W
// clsPowerSHAPEOLE.ClearSelection();; G8 P* p* J+ N
//清空动态数组5 |% f+ f5 r$ A" F* R" b
PointName.Clear();
* b0 l7 W( y9 p SurfaceName.Clear();* \, Q y- r& X, r0 ^- J; E7 |' s
//建立动态数组区分点和曲面# i; J k$ \3 @4 y, _- P
clsEntityType[] Sel = clsPowerSHAPEOLE.GetSelectedEntities();# f. A% c9 {- a, m! b* p% p' T
if (Sel.Length == 0)+ U2 L" O6 I; L1 E2 t. g3 d# d
{
# X5 H; a+ g" x# b7 {, m+ E lbltxt.Text = "维选择任何物件";
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{
+ F$ E% N8 b' y% e- B4 U foreach (clsEntityType Temp in Sel)
7 P0 h5 x5 V1 B- v: ] {
( g% h1 y3 | M if ((Temp.Type).ToString() == "Point")
+ `* t2 Z; @. ]# k1 r+ V0 Z {
* w* U8 e8 n$ G PointName.Add((Temp.Name).ToString());
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else if ((Temp.Type).ToString() == "Surface")6 A5 \8 H3 v+ O6 O. Y3 A
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SurfaceName.Add((Temp.Name).ToString());4 p" ?- b+ p5 P' _7 e6 W
}; M1 z' |4 L* i7 [, w: [5 w) F
}
1 T: J$ V2 G2 x' Q H- _ if (PointName.Count == 0 || SurfaceName.Count == 0); y/ ?0 t3 z: d+ ^8 \% R
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lbltxt.Text = string.Format("以选择: {0}点{1}面", PointName.Count, SurfaceName.Count);: B9 c# u+ B4 U! Z
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lbltxt.Text = string.Format("以选择: {0}点{1}面", PointName.Count, SurfaceName.Count);1 r: _; \# w+ Y8 H D$ B
// Timer1.Enabled = false;
. x) |, p+ Z6 y0 t* W4 ]$ N d) y: ] bonEnter.Enabled = true ;
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}
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