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定义块方法:! r5 Y, g c$ u& N8 M: O" Z
Set blocksobj=ThisDrawing.Blocks.Add(基点, 块名): u+ F% G4 A6 s5 U# G: G
把选择集加入块中的方法:7 e3 [/ u! g: y
ThisDrawing.CopyObjects(选择集,块)8 a$ P: j5 _. N7 P& l3 N( [
插入块方法:
}8 g6 z% L$ u9 F3 X4 p- ^ThisDrawing.ModelSpace.InsertBlock(插入点,块名, X轴比例,Y轴比例,Z轴比例, 旋转角度) : b* u x; O# u9 `# X+ f2 z
画块属性方法:
' l5 M, d$ F7 o \3 e2 gThisDrawing.ModelSpace.AddAttribute(文字高度,模式,提示字符, 插入点, 显示字符,默认值)3 M L9 C3 N8 w/ e2 D4 z
一共有五种模式,在输入时会有提示,其中最常用的是“acAttributeModeNormal”普通模式
# f% q0 q2 u% s- r0 X编程思路:3 M3 P7 G' e7 z7 ~& h8 B& U( s2 D
1.定义一个空块
4 H0 i4 O; I7 ^2.在块中画一段弧(球服衣领)
6 s3 s8 j1 R5 E- _# F( X; C3.画多段线,镜像画出球衣
: L% B$ t% k# S2 E4.画块属性,由于块属性默认的对齐方式是左对齐,而球员号码应该居中,所以必须把块的对齐属性改为居中。但是当这个属性更改时块属性对齐点会自动归零,所以不得不再次更改对齐点属性: k+ C, _: ]" ]# E, Z
5.把多段线和属性复制到块中" M- B! Q& I5 G8 B: `
6.提示用户点选球员位置和姓名
3 i+ v9 u$ n+ Y) o- P7.插入块,修改球衣号码属性、球员姓名属性8 Y6 v7 r" \$ V/ m1 U! A
& h, [* l d$ s# A以下是源码,附有详细的注释,如果有疑问,建议用变量跟踪法研究一下。
# W, J2 J4 B, Y# nSub team()
8 o7 _! X/ ?0 MDim playerlay As AcadLayer '定义球员图层0 V. F- A# S. _# V6 S- d& a
Dim playerblock As AcadBlock '定义块变量2 u! X: g% @/ h' ^
Dim arcc(0 To 2) As Double '圆弧圆心! u% Y' v. K) |7 U( ^
Dim linep1(0 To 2) As Double '线条端点1& ~/ H) s! w3 ^! Y7 R9 y
Dim linep2(0 To 2) As Double '线条端点2# j. C! o0 s, y4 I) {
Dim pline(0 To 20) As Double '定义队服右侧多段线7个顶点8 b! [* h. R ?: t
Dim basep(0 To 2) As Double '块基点3 F4 y* v$ C6 \. ^1 M% L
Dim playernumberpoint(0 To 2) As Double '块属性插入点
9 N/ n1 K8 A5 iDim mytxt As AcadTextStyle '定义mytxt变量为文本样式! e7 Q ~. H" N" B* S; {8 j
Dim blockRef As AcadBlockReference '定义块属性变量
^- }6 c& [- {, Z, m- h5 i% R/ n0 vDim Attr3 As Variant '插入块属性变量
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Set playerblock = ThisDrawing.Blocks.Add(basep, "球员") '定义一个"球员"的块
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arcc(0) = 00 X/ @! H+ z: k; R4 v5 H
arcc(1) = 430
8 \' v. }" ~8 t! o' VCall playerblock.AddArc(arcc, 50, ThisDrawing.Utility.AngleToReal(180, 0), 0) '画弧并加入块中
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! I' u: B7 V3 j5 w! qpline(0) = 0. _" F3 x3 F; h4 H# m1 A% m
pline(1) = 20: Q, L N, S" c' l
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pline(3) = 100: {0 G5 F- y" V% v8 ]: d
pline(4) = 20
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$ h* Q4 h' z6 Hpline(6) = 100! B) J2 i# Z0 r5 m0 b# q2 a
pline(7) = 250
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( k+ X: G7 ~2 N. L- r+ Y! Q- S+ t1 }* H1 }pline(9) = 125
! g, ]8 o3 m U, }pline(10) = 207, o7 D# r5 s0 |0 D$ L$ C
1 j% \2 C" j& A+ N1 s8 @2 ?: Cpline(12) = 212
2 t+ }/ ?. [7 I! ]" kpline(13) = 257
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% h' O8 o8 l* }' v4 Bpline(15) = 112% z- e0 Y3 o( \: f: m- Y
pline(16) = 4303 H2 I0 K S/ G% x8 r, T
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+ l& B7 m* R( `+ p! @* lpline(18) = 50
; @9 I1 _2 G8 y# ?% n3 U* H' ^% qpline(19) = 430
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, q: b {2 @2 z9 y* k5 @9 Q: ?1 ~Set line1 = ThisDrawing.ModelSpace.AddPolyline(pline) '画队服右侧多段线* W: Y3 @0 U! X' z2 S& F- H8 R
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linep2(1) = 1 '镜像轴第二点位于Y轴上任一点' q# k* L. \+ y8 f" H; `* |& q
Set line2 = line1.Mirror(linep1, linep2) '镜像获得另一半多段线4 y! K( j9 {" t$ ]8 B9 d5 }! b
' e8 O! O/ x$ zDim p(0 To 2) As Double '定义坐标变量. W- c5 {+ c$ j- O. d7 Y+ W/ k
Set mytxt = ThisDrawing.TextStyles.Add("mytxt") '添加mytxt样式& h4 |& J$ U; P- W# P# h. [8 |8 Z
mytxt.fontFile = "c:\windows\fonts\simfang.ttf" '设置字体文件为仿宋体- x8 D' z; D$ @# r+ _; C
ThisDrawing.ActiveTextStyle = mytxt '将当前文字样式设置为mytxt
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5 Q) }5 V: x) z3 Z8 {$ ^/ ]playernumberpoint(0) = 0 '块属性位置$ |5 H* l4 r2 d4 u
playernumberpoint(1) = 200
* l, [( w6 `3 u; q( S; D. VSet attr1 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "号码", playernumberpoint, "X", 0) '画块属性
" [! z1 l* F- ?3 _/ Qattr1.Alignment = 7 '居中
" n& B( a7 b. e n' W7 ^attr1.TextAlignmentPoint = playernumberpoint '重定义对齐点
$ ^9 k2 L3 z! e) U, VSet attr2 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "姓名", playernumberpoint, "???", 0) '画块属性, m& w9 a k3 B k; w! C
attr2.Alignment = 7 '居中
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: N" n1 R Y$ I2 c7 hDim objCollection(0 To 3) As Object '创建选择集8 I/ z' m1 d$ ?) \4 S
Set objCollection(0) = line1 '线条1加入选择集0 \/ \/ U' J- ]; p8 d7 E# Q
Set objCollection(1) = line2 '线条2加入选择集! \0 T x$ [6 ]
Set objCollection(2) = attr1 '属性1加入选择集' I2 q# {( M2 M0 w4 U& u
Set objCollection(3) = attr2 '属性2加入选择集; Y1 q. L6 L, R! I% L, f) t' A; \
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Call ThisDrawing.CopyObjects(objCollection, playerblock) '把选择集加入块中0 b0 y+ V; m8 R- E, a
6 g, q' ]6 }: }0 K% W" F9 mFor Each element In objCollection '在选择集中进行循环$ ]! G) _# C! }+ b
element.Delete '删除线条和属性(此操作并不影响已创建的块)$ b2 _4 t! \5 U$ w5 @5 _- K" y, Z
Next
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3 q: [8 j4 p. G% S4 ASet playerlay = ThisDrawing.Layers.Add("球员") '新建图层! ?/ J" f" S0 _
playerlay.color = 2 '为黄色
+ ?; j. L4 L. x9 FThisDrawing.ActiveLayer = playerlay '将当前图层设置为球员图层2 L# m) k% R, B- r' B6 ]
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Dim p1 As Variant '块插入点位置
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For i = 1 To 11 '插入块
4 n$ L% E ^' x. w5 n pstring = CStr(i) & "号球员位置:"
! U+ ?5 v% l: ]' L p1 = ThisDrawing.Utility.GetPoint(, pstring) '点选球员位置坐标! |, F- U2 \& A% r" E0 G+ z8 Z' r
nstring = ThisDrawing.Utility.GetString(30, "球员姓名:")( R% m' r1 u% O; r, H" I' ^
Set blockRef = ThisDrawing.ModelSpace.InsertBlock(p1, "球员", 1, 1, 1, 0) '插入块9 F; q" R" n6 w) \) x9 B
Attr3 = blockRef.GetAttributes '获取块属性4 x" M8 D5 y* @( F N; a
Attr3(0).TextString = CStr(i) '赋值球员号码" [( m. l$ ]/ u" D- d1 d) P
Attr3(1).TextString = nstring '赋值球员姓名0 f }: K/ \, s. Q- ]
Next
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8 ?" X1 r+ ^& O& a+ X; X5 _End Sub |
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