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这个代码的功能是点以曲面的法向方向投影到曲面上,也就是点到曲面的最近点。有兴趣的参考下,这代码是本人原创的哦,,
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- G( `3 P e* ~源代码如下:
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8 R0 U1 H! V3 b8 R) \using System;
% w# [7 ? g4 u& cusing System.Collections.Generic;( [# @3 a5 V+ E% g M3 N" Z
using System.ComponentModel;
. u8 @3 T8 g. p( L0 nusing System.Data;
) W0 t+ k) v8 c2 B0 D) K5 m, Y- e' busing System.Drawing;
& P! V0 U: f9 Y9 G* Z3 rusing System.Text;7 ^8 N1 v( o0 f0 x6 ]
using System.Windows.Forms;
" U' W1 S% a8 g+ S2 Vusing PowerSolutionDOTNetOLE;
% v7 s. l# |, a6 F" rusing System.Collections;
1 L8 r( F- F& y; i. G" S% B( O6 O* G+ onamespace WindowsApplication1 {) D1 o- L3 p1 A; R0 K# O1 M
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public partial class Form1 : Form
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ArrayList PointName = new ArrayList();4 E7 y" O# P a
ArrayList SurfaceName = new ArrayList();
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public Form1()4 l$ y+ v) `* c2 K8 ?1 I
{
" C6 V J# l0 Y+ T& }, c InitializeComponent();" M4 y2 F! C+ `$ F" o$ l
rboNO.Checked = true;9 H4 D$ E' d5 ~
rboYes.Checked = false;
3 \- c. h3 k" b+ _ bonEnter.Enabled = false;
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private void Form1_Load(object sender, EventArgs e)
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# |/ i: p! A$ @1 P* [ //窗体加载连接PS软件
2 s1 V, j) Z' _% a) X5 a clsPowerSHAPEOLE.Connect();7 }4 U( `7 b/ G: X, \0 b; e
if (clsPowerSHAPEOLE .IsPSConnected()== false )
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/ }5 C9 J+ X) Z5 s2 p3 `+ P MessageBox.Show("没有打开PowerSHAPE","错误",MessageBoxButtons .OK,MessageBoxIcon.Error );
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//执行投影5 Z" S6 Z3 Z) w, |' a" c
private void Enter_Click(object sender, EventArgs e)+ W) N( _ S3 I4 [6 ~/ t6 S) b9 f' j- D
{
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" |4 A5 @( @# s4 b( k3 w' e //判断最短距离,以点为循环条件
$ ^: k! z0 S$ {+ `. E( v" p foreach (string PT in PointName )
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//初始化直线长度和曲线名称
$ J; ]& P! `$ g" E. O) N double LineLen = 0;
( i8 q0 E o9 Z; |4 u string minLineName = "";
4 o* u6 r% |, \- Q8 q( a string backSelName = "";; D6 {7 a. _$ [0 R4 H" M
//一点和曲面产生直线并保留最短直线7 T9 C$ ^* g) }5 n
clsPowerSHAPEOLE.Execute("REFRESH OFF");1 c9 B5 Q6 e5 @( \
foreach (string Su in SurfaceName )
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9 d; c2 o! f$ j- l$ Y clsPowerSHAPEOLE.ClearSelection();1 k& j3 W; [9 h: M9 n" e: x' R
clsPowerSHAPEOLE.Execute("add Symbol '" + PT + "'", "add Surface '" + Su + "'", "CREATE LINE ", "CREATE LINE MINDIST");
* l, i; _4 Y( T5 Q& H# ]0 A- P clsEntityType[] Sels = clsPowerSHAPEOLE.GetSelectedEntities();
' |" p& N% E( s/ f& w( L" U3 \/ M string SelName = ((clsPowerSHAPEOLE.GetSelectedEntities())[0].Name).ToString () ;4 T' E) q2 x8 J4 s9 a- G
if (LineLen == 0)
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LineLen = (double)(clsPowerSHAPEOLE.Evaluate("line[ " + SelName + "].length"));
% d, {/ E$ u# w( ?1 w. p backSelName = SelName; //存储上一次产生的直线名称
6 x$ C. {/ {! l) Z$ z3 H0 y! x minLineName = SelName; //存储最短直线的名称
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else & E% [* N4 f' x# B$ K
{
. }8 d1 c+ X- f) b- Y double Temp = (double)(clsPowerSHAPEOLE.Evaluate("line[ " + SelName + "].length"));
% p& F% ?' m6 s( R) s# J% a6 A# x, I //判断当前直线长度与上次直线长度* y1 a$ T3 c; ~3 X" V0 S# [
if (Temp < LineLen)
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$ y1 _4 t. y) P4 U LineLen = Temp;8 p* x& L6 g9 r
clsPowerSHAPEOLE.ClearSelection();+ z9 j) @) q& J, f* {
clsPowerSHAPEOLE.Execute("add line '" + backSelName + "'", "delete");: \; C$ L3 A( w. W. S$ g; U+ N
backSelName = SelName; //存储上一次产生的直线名称
4 l: b9 j' K- |& F4 P) c/ }8 N minLineName = SelName; //存储最短直线的名称
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else
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! _9 W9 ]' X( q& z7 t' P8 W* f# R clsPowerSHAPEOLE.Execute("delete");
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//获取直线结束点的坐标2 z6 w, f/ Y* Q* V4 z
double LineX= (double )clsPowerSHAPEOLE .Evaluate ("line["+ minLineName +"].end.x");
2 w! }7 b6 ]( _% V2 Y$ M double LineY = (double)clsPowerSHAPEOLE.Evaluate("line[" + minLineName + "].end.y");& A: Q% j+ R( x" r) J& z
double LineZ = (double)clsPowerSHAPEOLE.Evaluate("line[" + minLineName + "].end.z");
) [/ g& u0 L" y, `- `6 x4 | //做出法向点& s! O& f2 m4 i& ?; b
clsPowerSHAPEOLE.Execute("CREATE POINT SINGLE", LineX +" "+LineY +" "+LineZ , "cancel");7 S0 W Y# f4 w
clsPowerSHAPEOLE.ClearSelection();: y0 E1 I5 i6 Y- v7 T7 l
if (rboNO .Checked == true)
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clsPowerSHAPEOLE.Execute("add line '" + minLineName + "'", "delete", "REFRESH ON");* i2 n* g' w. B( a2 r
clsPowerSHAPEOLE.Execute("delete");0 n1 k8 c5 q) u& P* t, \
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clsPowerSHAPEOLE.Execute("REFRESH ON");2 C, ^) i8 i' R% X$ Z2 X
}
1 w& q& v- e# o0 p; l, _- \ Timer1.Enabled = true;
$ i- O2 j2 I( _ bonEnter.Enabled = false;# z3 P- F+ V ]3 V- a
this.Close();
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private void button1_Click(object sender, EventArgs e)8 m9 \# V5 O2 S% S# ~" f
{
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private void Timer1_Tick(object sender, EventArgs e) ~3 h" n4 a$ F% J* E r* F, H
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//清除所有选择的物件* D8 y* r1 X7 S% Y5 y4 P% L6 q
// clsPowerSHAPEOLE.ClearSelection();
" e5 {7 G8 i( M/ h //清空动态数组
$ k& D' t l" A' z PointName.Clear();
, m* l A% |& k. r# S/ J' t! b$ t SurfaceName.Clear(); _% t/ ~$ n, b
//建立动态数组区分点和曲面
& J) F1 o7 m, J+ q' _4 g; B clsEntityType[] Sel = clsPowerSHAPEOLE.GetSelectedEntities();
' E, L4 S" f2 d; X, |/ U# G5 B T- g9 a if (Sel.Length == 0)
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lbltxt.Text = "维选择任何物件";6 K3 ?1 V- U' @* @0 @
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else
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foreach (clsEntityType Temp in Sel)
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if ((Temp.Type).ToString() == "Point")
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PointName.Add((Temp.Name).ToString());" ]! K i% t7 t
}
" _3 M k% A# g. h, K, Z else if ((Temp.Type).ToString() == "Surface")
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3 k$ k$ I# Z# X& A SurfaceName.Add((Temp.Name).ToString());
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% z# ^& n- p. g# S9 z- p9 V if (PointName.Count == 0 || SurfaceName.Count == 0)$ l2 c% k+ S, I) h2 ^5 w7 c% D
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lbltxt.Text = string.Format("以选择: {0}点{1}面", PointName.Count, SurfaceName.Count);
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{
5 f6 S4 e3 w$ x! _9 n. v lbltxt.Text = string.Format("以选择: {0}点{1}面", PointName.Count, SurfaceName.Count);
, A; ]3 a! q' w2 u4 M // Timer1.Enabled = false;
$ l/ p; C8 q: f" a2 } bonEnter.Enabled = true ;
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