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定义块方法:1 V6 e2 T4 j% e3 c% \6 j7 b1 R' n7 c3 B
Set blocksobj=ThisDrawing.Blocks.Add(基点, 块名)1 I" l# P$ |' D2 a8 \2 G
把选择集加入块中的方法:
+ z' c8 n G% f U) tThisDrawing.CopyObjects(选择集,块). o- W2 I8 E, C. ?+ @
插入块方法:
: ]9 v/ T$ B5 k nThisDrawing.ModelSpace.InsertBlock(插入点,块名, X轴比例,Y轴比例,Z轴比例, 旋转角度)
) V0 P* H# q9 O6 }2 z' u5 x3 X$ {画块属性方法:5 @+ b/ d, y4 f _1 a" w
ThisDrawing.ModelSpace.AddAttribute(文字高度,模式,提示字符, 插入点, 显示字符,默认值)
i& i. u. l* M6 `一共有五种模式,在输入时会有提示,其中最常用的是“acAttributeModeNormal”普通模式
0 a7 M+ x _7 P- I编程思路:
1 u! N8 t( ^& N+ t1 ~" X1.定义一个空块0 B W7 Y& f* K. }. a3 _( }" ?
2.在块中画一段弧(球服衣领)
2 A( n" }1 C3 a) h4 i3.画多段线,镜像画出球衣- e8 f; V) b& y5 T7 z; v0 ~
4.画块属性,由于块属性默认的对齐方式是左对齐,而球员号码应该居中,所以必须把块的对齐属性改为居中。但是当这个属性更改时块属性对齐点会自动归零,所以不得不再次更改对齐点属性2 K# x2 l* i |" J( W2 P" D2 q
5.把多段线和属性复制到块中5 `8 k: T( L, G. M# a$ v( ~3 X
6.提示用户点选球员位置和姓名
8 K ?2 ^7 T c0 |7.插入块,修改球衣号码属性、球员姓名属性
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% z: H; g1 x' }- M- h以下是源码,附有详细的注释,如果有疑问,建议用变量跟踪法研究一下。/ q" x9 f: u9 x( g0 W9 ^$ L
Sub team()( D7 u3 _" z+ s+ T
Dim playerlay As AcadLayer '定义球员图层% H! H) o' p( I# R8 x
Dim playerblock As AcadBlock '定义块变量* O7 J+ k* b4 n- m
Dim arcc(0 To 2) As Double '圆弧圆心
. X) ]. U: x& ^( |9 T& DDim linep1(0 To 2) As Double '线条端点1
& F. T( k: r6 c& J( ^; ZDim linep2(0 To 2) As Double '线条端点2$ g4 j6 \) r6 t6 ^2 `; J
Dim pline(0 To 20) As Double '定义队服右侧多段线7个顶点0 v! C3 J5 [/ I
Dim basep(0 To 2) As Double '块基点
0 u4 ?& _3 W, X9 b, P/ qDim playernumberpoint(0 To 2) As Double '块属性插入点
% ]9 ^# N# P' C# \+ Y6 L4 a; P( TDim mytxt As AcadTextStyle '定义mytxt变量为文本样式
! j0 |- H; J$ y V3 k* ODim blockRef As AcadBlockReference '定义块属性变量
. y2 W% l/ \6 uDim Attr3 As Variant '插入块属性变量 K1 @2 D5 Y2 W( s- B# V% L7 F
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Set playerblock = ThisDrawing.Blocks.Add(basep, "球员") '定义一个"球员"的块
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1 {' f. z x4 \; ~& farcc(0) = 0: }- b' c0 A0 F. o ^9 m7 T
arcc(1) = 430# M0 H2 k: w: ]. a
Call playerblock.AddArc(arcc, 50, ThisDrawing.Utility.AngleToReal(180, 0), 0) '画弧并加入块中4 f# W" `9 {4 Y" O5 V3 @8 M: p- p/ J
, }" Z; v( T; k6 ppline(0) = 0& S6 P& q# e/ S8 v
pline(1) = 20
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pline(3) = 100
$ T! ^1 ?1 ?1 _% N7 ?pline(4) = 20
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pline(6) = 100
8 C& j0 N/ x: j8 M* I1 Gpline(7) = 250
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pline(9) = 125' ]) O4 L# L1 u+ ~& y, s) }
pline(10) = 207
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6 l4 C% s- T) l8 I0 o5 z/ s% R1 upline(12) = 212+ l: d6 d. D) E. h7 Z1 u, y
pline(13) = 257- F3 \3 }4 e2 ~5 h7 y/ E
& k% b3 U- h) x4 e5 H/ N7 t8 ]
- j0 g% W+ b- V/ T4 }pline(15) = 1124 x1 {1 b- ]" g4 o8 [$ A
pline(16) = 430
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" }3 h8 f b/ F% G7 F+ @/ O, |pline(18) = 50/ ~+ y& M9 }9 D: d- c0 r7 T
pline(19) = 430
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Set line1 = ThisDrawing.ModelSpace.AddPolyline(pline) '画队服右侧多段线- Z- g' {; U# ~7 \/ d, N# i4 D
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linep2(1) = 1 '镜像轴第二点位于Y轴上任一点8 [/ D+ f W% r7 H/ I" L- l9 {4 d
Set line2 = line1.Mirror(linep1, linep2) '镜像获得另一半多段线
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Dim p(0 To 2) As Double '定义坐标变量6 z6 U3 [3 C# z* D
Set mytxt = ThisDrawing.TextStyles.Add("mytxt") '添加mytxt样式
. M) {: h1 O' Z& X8 m/ t* ^1 Smytxt.fontFile = "c:\windows\fonts\simfang.ttf" '设置字体文件为仿宋体& A0 o5 p" m6 ~- r Z. g/ i- k: j
ThisDrawing.ActiveTextStyle = mytxt '将当前文字样式设置为mytxt) K) h8 `2 _" |; A
Y1 U- T, r9 h! b# N2 B( Dplayernumberpoint(0) = 0 '块属性位置
A- s% }" R2 jplayernumberpoint(1) = 200
) A9 M; L$ v) c! Y% LSet attr1 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "号码", playernumberpoint, "X", 0) '画块属性
& G3 {! ~1 y, X2 N& pattr1.Alignment = 7 '居中2 s2 d' L. y: F0 m) v6 O
attr1.TextAlignmentPoint = playernumberpoint '重定义对齐点
5 [- O/ ?% u; B; FSet attr2 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "姓名", playernumberpoint, "???", 0) '画块属性
% a7 C* i# h9 f' r$ R8 lattr2.Alignment = 7 '居中
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0 P5 j' E4 Y$ v3 T5 kDim objCollection(0 To 3) As Object '创建选择集
4 o4 d$ K& S, @9 b+ }Set objCollection(0) = line1 '线条1加入选择集
3 P+ j+ v: q, YSet objCollection(1) = line2 '线条2加入选择集
" e8 |. v6 ~! x# M$ u' ?4 J7 mSet objCollection(2) = attr1 '属性1加入选择集5 i% y o- k6 s
Set objCollection(3) = attr2 '属性2加入选择集/ D7 a2 v6 m2 T. x+ u$ U I0 _
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Call ThisDrawing.CopyObjects(objCollection, playerblock) '把选择集加入块中
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6 v- s4 y" W6 S g' n( ^/ I; p0 VFor Each element In objCollection '在选择集中进行循环
! `2 N9 q! X9 J2 Z6 D7 M element.Delete '删除线条和属性(此操作并不影响已创建的块)
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% | e! z- b8 K" QSet playerlay = ThisDrawing.Layers.Add("球员") '新建图层
# o1 i' ]/ @, ~, X# eplayerlay.color = 2 '为黄色: F& T, \& G( d
ThisDrawing.ActiveLayer = playerlay '将当前图层设置为球员图层$ r6 k1 h# d2 p* |
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Dim p1 As Variant '块插入点位置
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For i = 1 To 11 '插入块
, z/ X7 s m% ~ d) | pstring = CStr(i) & "号球员位置:"
+ \# V, v& B# d p1 = ThisDrawing.Utility.GetPoint(, pstring) '点选球员位置坐标% Z0 O& r- W0 ?; ?6 |2 N
nstring = ThisDrawing.Utility.GetString(30, "球员姓名:")
3 a0 {5 Z! L1 G* w3 T$ O; {5 f Set blockRef = ThisDrawing.ModelSpace.InsertBlock(p1, "球员", 1, 1, 1, 0) '插入块
- o" J3 S2 N9 ]2 N Attr3 = blockRef.GetAttributes '获取块属性! x1 `; @) S" O$ |# A1 q* P, `
Attr3(0).TextString = CStr(i) '赋值球员号码: x. N0 Q! I" G$ z
Attr3(1).TextString = nstring '赋值球员姓名, g9 N" B0 s+ P0 [: }
Next
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' z( ^7 R+ ^0 t: X# mEnd Sub |
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