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定义块方法:
) z: b' x) @3 g o; {. iSet blocksobj=ThisDrawing.Blocks.Add(基点, 块名)6 V5 P( e, @( N. E! X+ e9 d
把选择集加入块中的方法:7 C; [: k( v$ x9 M
ThisDrawing.CopyObjects(选择集,块)4 D) C* `6 `& T- H
插入块方法:
* C# D: H3 J* c0 SThisDrawing.ModelSpace.InsertBlock(插入点,块名, X轴比例,Y轴比例,Z轴比例, 旋转角度) ( w! Z8 ^1 Z1 q- F0 K6 _6 E
画块属性方法:5 F+ f1 U1 c( K1 T& l8 L# W- K
ThisDrawing.ModelSpace.AddAttribute(文字高度,模式,提示字符, 插入点, 显示字符,默认值)+ ^' f/ j2 x' }# C
一共有五种模式,在输入时会有提示,其中最常用的是“acAttributeModeNormal”普通模式
9 }) M" l! n2 d5 P+ a7 D3 Q编程思路:
4 w+ n, R! K4 E3 Z7 V; `1.定义一个空块) y9 e7 } k5 C9 w$ r& J8 _
2.在块中画一段弧(球服衣领)
7 t, @3 E0 i; z3.画多段线,镜像画出球衣
2 `0 u: z9 k. K4.画块属性,由于块属性默认的对齐方式是左对齐,而球员号码应该居中,所以必须把块的对齐属性改为居中。但是当这个属性更改时块属性对齐点会自动归零,所以不得不再次更改对齐点属性) h! H3 H1 V# i( D# C
5.把多段线和属性复制到块中
# w z0 U( U$ P8 ^# a) V9 ]6.提示用户点选球员位置和姓名
6 X" {4 L" M9 u4 Q' v4 ~7.插入块,修改球衣号码属性、球员姓名属性
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以下是源码,附有详细的注释,如果有疑问,建议用变量跟踪法研究一下。9 d" f4 ]9 _$ U" s& A( [0 J# O* N. h
Sub team(), Q, ?8 O# [3 p3 O3 F
Dim playerlay As AcadLayer '定义球员图层9 {! o8 t# Y5 U8 R' m. ^5 i
Dim playerblock As AcadBlock '定义块变量
0 R- p; h# Q; u$ pDim arcc(0 To 2) As Double '圆弧圆心
6 V; a8 t% s$ c+ {, }8 }, oDim linep1(0 To 2) As Double '线条端点1
& }9 W9 w+ g* X. l3 ~Dim linep2(0 To 2) As Double '线条端点2
# M. Z( ]) q1 N3 o& {Dim pline(0 To 20) As Double '定义队服右侧多段线7个顶点; T( l# R0 m% z5 \2 X! [
Dim basep(0 To 2) As Double '块基点) `; u% \6 j* `
Dim playernumberpoint(0 To 2) As Double '块属性插入点8 j9 C E8 N. f4 P* S5 n
Dim mytxt As AcadTextStyle '定义mytxt变量为文本样式
" y& {, w8 ?% U. B3 f. GDim blockRef As AcadBlockReference '定义块属性变量
. `# i& u2 T$ P# D& ^ k. IDim Attr3 As Variant '插入块属性变量
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: K+ d9 ~7 Z6 `! uSet playerblock = ThisDrawing.Blocks.Add(basep, "球员") '定义一个"球员"的块
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arcc(0) = 0
/ R# L* L; w6 H @8 I* A" @7 |arcc(1) = 430
' O* n: c6 L6 j, ]) V0 TCall playerblock.AddArc(arcc, 50, ThisDrawing.Utility.AngleToReal(180, 0), 0) '画弧并加入块中
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pline(0) = 03 `2 v7 q* _0 H/ T
pline(1) = 20
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% N7 r: {, t8 @$ ^/ b+ bpline(3) = 100* w& n3 ]; l. m, i8 Z
pline(4) = 20/ A2 d% j! G" x3 D# j' P! h' Y. G8 y: Z
% l+ Q1 b# A- a2 P, opline(6) = 1009 h2 h! `9 e/ Z: o
pline(7) = 250
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pline(9) = 1253 W* B5 }) e0 {& f3 V) R
pline(10) = 207
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pline(12) = 212* F! f1 x8 L" Q! T: k, P! p
pline(13) = 257
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pline(15) = 112
4 ]* V0 Q) [4 Ipline(16) = 430
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( j3 R# p4 M, S, a4 ?. u2 Ppline(18) = 50
: |: v k8 T* N5 x* U: I; Tpline(19) = 4304 q% h, d9 y! h
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Set line1 = ThisDrawing.ModelSpace.AddPolyline(pline) '画队服右侧多段线9 g5 p2 T: E3 U+ Q5 J
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linep2(1) = 1 '镜像轴第二点位于Y轴上任一点
}! k Z! b9 t5 r0 k5 X2 |; vSet line2 = line1.Mirror(linep1, linep2) '镜像获得另一半多段线8 [: N2 N, [7 ^/ m) F! } s# I3 U
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Dim p(0 To 2) As Double '定义坐标变量( M& W" }; m% b" u$ P
Set mytxt = ThisDrawing.TextStyles.Add("mytxt") '添加mytxt样式
& T4 C4 t2 C+ B' C. B, pmytxt.fontFile = "c:\windows\fonts\simfang.ttf" '设置字体文件为仿宋体
/ E7 j# }7 E/ ]ThisDrawing.ActiveTextStyle = mytxt '将当前文字样式设置为mytxt6 m' y( b- r6 F
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playernumberpoint(0) = 0 '块属性位置 B+ K# r, r0 S1 S; y
playernumberpoint(1) = 200
! `6 ^1 C, E; |6 XSet attr1 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "号码", playernumberpoint, "X", 0) '画块属性 h& c0 w# z! ?2 S+ L
attr1.Alignment = 7 '居中" i) U7 [/ Q3 q
attr1.TextAlignmentPoint = playernumberpoint '重定义对齐点
1 O# g: k, D3 Z) @6 x# [* CSet attr2 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "姓名", playernumberpoint, "???", 0) '画块属性
! f& s6 ^1 ^, `# eattr2.Alignment = 7 '居中
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* o' f& G5 i' N: W6 I' zDim objCollection(0 To 3) As Object '创建选择集) ~' k; @* a1 n2 J, T
Set objCollection(0) = line1 '线条1加入选择集, \1 O9 S/ M, W" c% D/ J2 |
Set objCollection(1) = line2 '线条2加入选择集- Q0 g. O; A7 W2 D
Set objCollection(2) = attr1 '属性1加入选择集
7 c/ }+ y. j0 w' P) G _Set objCollection(3) = attr2 '属性2加入选择集9 {0 p! q0 ^+ L+ Q0 P! z) K5 B) N
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Call ThisDrawing.CopyObjects(objCollection, playerblock) '把选择集加入块中
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For Each element In objCollection '在选择集中进行循环
6 L& L! q2 Z7 H3 I% k" r& b: E element.Delete '删除线条和属性(此操作并不影响已创建的块)! h9 q. S. ?" L0 X& a% @8 O0 O- V3 A& m6 m
Next9 C. C: w- w q! f5 l$ Q
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Set playerlay = ThisDrawing.Layers.Add("球员") '新建图层
* C% F/ i, _ H/ n& ~/ D! t# Uplayerlay.color = 2 '为黄色7 d% A, x' ?6 t7 R! S1 D- D) {3 g
ThisDrawing.ActiveLayer = playerlay '将当前图层设置为球员图层$ I% A/ Q. O$ V7 @4 b* T4 s5 m
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Dim p1 As Variant '块插入点位置
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For i = 1 To 11 '插入块4 t* b! y* B. A9 s# o6 N
pstring = CStr(i) & "号球员位置:"% l6 r0 B6 o! D0 ^ k5 c- \' t# H/ {
p1 = ThisDrawing.Utility.GetPoint(, pstring) '点选球员位置坐标0 y/ f% l4 N4 f0 K. r
nstring = ThisDrawing.Utility.GetString(30, "球员姓名:")
6 R k! `) \/ o+ F; {8 ?) b5 \$ i Set blockRef = ThisDrawing.ModelSpace.InsertBlock(p1, "球员", 1, 1, 1, 0) '插入块4 j5 q2 N( A+ Y; A; u7 [0 a& F% l
Attr3 = blockRef.GetAttributes '获取块属性
" i+ ~, R. F7 Z$ [ Attr3(0).TextString = CStr(i) '赋值球员号码
" C9 K3 _2 Q5 Q$ ]7 E1 [ Attr3(1).TextString = nstring '赋值球员姓名2 K/ I( N1 k* u/ r
Next% i0 V7 v0 X, e$ {) i1 Q' [
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End Sub |
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