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定义块方法:
Q, f, b/ x1 HSet blocksobj=ThisDrawing.Blocks.Add(基点, 块名)
3 L! m( p9 Z. V( X$ |& k把选择集加入块中的方法:6 R+ `/ ~: p& r
ThisDrawing.CopyObjects(选择集,块)5 B/ o7 X" e0 s/ a7 c
插入块方法:2 f+ [" i4 G2 O0 C$ Z9 q: y9 R( }( P0 w
ThisDrawing.ModelSpace.InsertBlock(插入点,块名, X轴比例,Y轴比例,Z轴比例, 旋转角度)
+ j5 c2 J/ D! f; E画块属性方法:
- Y* b9 i* d- Z: y" iThisDrawing.ModelSpace.AddAttribute(文字高度,模式,提示字符, 插入点, 显示字符,默认值)
0 l: B0 A1 f3 x一共有五种模式,在输入时会有提示,其中最常用的是“acAttributeModeNormal”普通模式
^5 L: o" J4 _/ E7 w' I" |- c编程思路:
3 j# _9 A S7 S% }1.定义一个空块
0 O: q3 d/ t; L) n& y2.在块中画一段弧(球服衣领)! d, o; t( o1 U; Y0 C
3.画多段线,镜像画出球衣1 V* \6 h5 b6 k* i/ J0 a* E0 X
4.画块属性,由于块属性默认的对齐方式是左对齐,而球员号码应该居中,所以必须把块的对齐属性改为居中。但是当这个属性更改时块属性对齐点会自动归零,所以不得不再次更改对齐点属性8 f& v; `0 f) p& a* M5 N
5.把多段线和属性复制到块中1 L+ L" p- u3 i' E6 F& n5 o
6.提示用户点选球员位置和姓名/ q Y0 Z8 M. \0 a' k
7.插入块,修改球衣号码属性、球员姓名属性( z/ R) O5 H8 Z+ e: _
: s; D% v6 b2 ?5 `1 \+ R1 w* Q, C以下是源码,附有详细的注释,如果有疑问,建议用变量跟踪法研究一下。5 e0 j+ D9 R3 n' \: }
Sub team()
5 }9 m% W1 ?9 E4 M8 K' w1 d# yDim playerlay As AcadLayer '定义球员图层1 D: c! M; h7 ]9 p
Dim playerblock As AcadBlock '定义块变量
% j/ @3 A- ^7 j, {! nDim arcc(0 To 2) As Double '圆弧圆心
1 O1 I B7 ^ P! I. c- \( mDim linep1(0 To 2) As Double '线条端点1* e5 q3 d) m d0 C) V" S. N
Dim linep2(0 To 2) As Double '线条端点2
% D2 Y6 V g; O" w* K, n3 ]Dim pline(0 To 20) As Double '定义队服右侧多段线7个顶点
- b; x( H) {, D" Q6 xDim basep(0 To 2) As Double '块基点5 H' J& h I8 O1 o% T
Dim playernumberpoint(0 To 2) As Double '块属性插入点
9 v+ T- t4 s! X& WDim mytxt As AcadTextStyle '定义mytxt变量为文本样式. z, B$ [& m" w6 A3 h. ] ~9 ~
Dim blockRef As AcadBlockReference '定义块属性变量 O. z8 c. d4 s0 K1 ?/ P; V
Dim Attr3 As Variant '插入块属性变量
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# i& |3 h& X- u5 |* ISet playerblock = ThisDrawing.Blocks.Add(basep, "球员") '定义一个"球员"的块% E0 ^ `8 p3 W' m0 Y8 k
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arcc(0) = 0+ f# g9 g, E1 P$ q+ l
arcc(1) = 4304 ?+ g, Z2 u k" l; }1 k( f
Call playerblock.AddArc(arcc, 50, ThisDrawing.Utility.AngleToReal(180, 0), 0) '画弧并加入块中. P+ c w0 x9 H M) z
0 c( ~0 f5 e" B- I3 lpline(0) = 0/ g$ B- d' J) r0 g7 ^
pline(1) = 20, _4 {5 N' ~+ a4 ^5 H: D# H
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pline(3) = 100
: S9 K2 F5 C! { N6 V3 \pline(4) = 20/ j# J9 r( @7 m2 i' ~
$ {/ v& k( S% ?/ k# Mpline(6) = 100$ M# i: w/ [' }; w. `, ` ^( R
pline(7) = 250
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5 v" |+ E7 Y/ ?! vpline(9) = 125& R4 C k! u6 x1 `3 b
pline(10) = 207
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+ T0 J ^1 |" v7 @2 F/ x+ I7 K5 Spline(12) = 212
3 W9 C: a: e( e7 G: L2 i) S$ Spline(13) = 257
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y; _4 I% @$ k7 @pline(15) = 1128 D$ z T. e+ w9 i/ V
pline(16) = 430; y2 Z1 K- W4 X' W M
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* D* A# G; J' `% x, m* \4 Ipline(18) = 50
" D I9 I9 l: I; x1 Epline(19) = 430# T: l9 c, V3 h0 c. F+ C
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Set line1 = ThisDrawing.ModelSpace.AddPolyline(pline) '画队服右侧多段线
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3 \% H4 V L6 k; B, E! d6 c5 Alinep2(1) = 1 '镜像轴第二点位于Y轴上任一点1 B( [6 |% U( l2 _
Set line2 = line1.Mirror(linep1, linep2) '镜像获得另一半多段线
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Dim p(0 To 2) As Double '定义坐标变量 v' T, J8 E: J, v7 G+ ~/ ^2 @2 U
Set mytxt = ThisDrawing.TextStyles.Add("mytxt") '添加mytxt样式$ V6 r9 W C4 y0 @1 z; I7 Y2 i
mytxt.fontFile = "c:\windows\fonts\simfang.ttf" '设置字体文件为仿宋体/ L+ j- e3 i9 B
ThisDrawing.ActiveTextStyle = mytxt '将当前文字样式设置为mytxt
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* S, K/ ^, |, kplayernumberpoint(0) = 0 '块属性位置 h" I1 ~$ W. V0 W F& c! l8 C; n8 D
playernumberpoint(1) = 200
. x7 ^. M0 r; z# z# {$ O4 ~, tSet attr1 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "号码", playernumberpoint, "X", 0) '画块属性
3 Y# q& z# K9 l/ q( N! k* W) Uattr1.Alignment = 7 '居中
, c0 S5 E% q5 X) m& b+ qattr1.TextAlignmentPoint = playernumberpoint '重定义对齐点4 a' ]1 E' l( t( o. Q
Set attr2 = ThisDrawing.ModelSpace.AddAttribute(100, acAttributeModeNormal, "姓名", playernumberpoint, "???", 0) '画块属性
- U) X: e: u5 r: u1 o# vattr2.Alignment = 7 '居中% D- N2 E$ T x
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" A; ]7 s) D# K: ?/ o0 a2 ADim objCollection(0 To 3) As Object '创建选择集3 H; F7 x% x p9 ~% H( S( t1 Z" w1 w
Set objCollection(0) = line1 '线条1加入选择集2 U, w7 ]' e$ S( q; v4 S: d3 S
Set objCollection(1) = line2 '线条2加入选择集2 z& r+ S9 ~+ L3 c9 F
Set objCollection(2) = attr1 '属性1加入选择集( t% m: A# I" A! f% Z
Set objCollection(3) = attr2 '属性2加入选择集
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Call ThisDrawing.CopyObjects(objCollection, playerblock) '把选择集加入块中
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For Each element In objCollection '在选择集中进行循环
, s) ^ e, N: B* y8 l element.Delete '删除线条和属性(此操作并不影响已创建的块)
7 _4 ~& S7 r! h7 ~/ }: k/ oNext
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6 Z. W8 e/ ^( c% ~0 eSet playerlay = ThisDrawing.Layers.Add("球员") '新建图层
8 h) q1 t3 L# o1 W; ?! nplayerlay.color = 2 '为黄色
4 d* e3 p, u1 J- B9 R9 _ThisDrawing.ActiveLayer = playerlay '将当前图层设置为球员图层
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Dim p1 As Variant '块插入点位置
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% N0 Y, t" \% I! n) qFor i = 1 To 11 '插入块
+ j' G2 n# F, N pstring = CStr(i) & "号球员位置:"
! y' a0 V8 z ?: m8 L p1 = ThisDrawing.Utility.GetPoint(, pstring) '点选球员位置坐标4 Y$ } C2 r$ R9 }6 ^: f. B2 ]
nstring = ThisDrawing.Utility.GetString(30, "球员姓名:")
7 e# G* j$ f3 T8 D Set blockRef = ThisDrawing.ModelSpace.InsertBlock(p1, "球员", 1, 1, 1, 0) '插入块1 v. H( U6 k$ }5 `$ v9 e' b
Attr3 = blockRef.GetAttributes '获取块属性/ M* L, {9 Z7 z, a) q* O f
Attr3(0).TextString = CStr(i) '赋值球员号码
+ K1 M0 t$ b" X Attr3(1).TextString = nstring '赋值球员姓名$ c* e8 k2 ]% w4 n
Next
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% ]- W$ x( I: b3 z* zEnd Sub |
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