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发表于 2014-10-9 06:42:58
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来自: 中国辽宁铁岭
本帖最后由 woaishuijia 于 2014-10-9 06:52 编辑
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把要移动的对象做成块,再插入块参照,用修改块参照对象的InsertionPoint属性的办法改变它的位置,不使用MOVE方法9 ~) ~. g$ ?- F H2 o: ]
看这个用什么方法使曲柄连杆机构转动?3 H: p) e& @' H) }5 d9 o* V
PS:重帖下你的代码.以后发帖时请注意用"添加代码文字"的方法,否则代码中会有大量乱码,别人复制你的代码会很麻烦- Option Explicit( z! K: Y, m. d$ W
- Private Declare Function GetAsyncKeyState Lib "user32" (ByVal vKey As Long) As Integer
2 |+ ?( f9 p& L& d% G6 s" @ - Private Declare Function timeGetTime Lib "winmm.dll" () As Long, d( o+ i: _( N
- Public Sub test()
J5 X ]/ ?* j, _# Z - Dim Boxobj As Acad3DSolid
. }; V* u+ u5 p1 S e - Dim cylinderobj As Acad3DSolid
$ c9 J1 C* c( W# v - Dim Ptcen(2) As Double
2 C* n2 _0 g8 u, W - Dim Heigth As Double, Length As Double, Width As Double, Radius As Double
5 v1 [) P4 b! h4 n5 F - Dim pt1(2) As Double- i+ B: t6 B+ \* d* D
- pt1(0) = 12: pt1(1) = 0: pt1(2) = 0, M; g( _) B) r# R# c# L
- Dim sset As AcadSelectionSet
$ l( }7 Z2 Q% F8 _ - Dim Objentity As AcadEntity2 Q, w; R9 R2 ~& Z5 c; c& E1 K
- Set sset = ThisDrawing.SelectionSets.Add("NewSSet")
/ o9 r0 m$ E! W+ y7 A2 z! @5 }& o' w - sset.Select acSelectionSetAll( H# A; L) M; Z9 c+ n$ F8 I1 g
- For Each Objentity In sset
3 ~0 _) e& y& y. h - Objentity.Delete$ U& h" v% r- {2 s; m8 u, y& H
- Next
/ R9 g1 N% w @' |# M- p1 {" W - sset.Delete0 i! W( T& [* b! J6 N- ^9 x# O
- With ThisDrawing ?; \- Q) B, \/ l9 c
% n o% N6 Z! L( b( {3 } ?: c- Ptcen(0) = 0: Ptcen(1) = -57: Ptcen(2) = -40: h, P' w6 f' ?, t7 B) R
- Length = 30: Width = 6: Heigth = 100
* A% e" R7 w: i - Set Boxobj = .ModelSpace.AddBox(Ptcen, Length, Width, Heigth)
+ r0 m, A3 \ C4 M' D1 J - Boxobj.color = 28
1 U4 F; D: w i& `0 q5 f - Ptcen(0) = 0: Ptcen(1) = 57: Ptcen(2) = -40:/ D3 U1 B% ]0 i0 {0 r
- Length = 30: Width = 6: Heigth = 100( R. I$ E- f# Q
- Set Boxobj = .ModelSpace.AddBox(Ptcen, Length, Width, Heigth)
5 @4 N7 ^5 H; {6 x% m. x. J8 s5 v4 D - Boxobj.color = 28
9 D/ z! X4 q1 T: P+ ` - $ q( q& |/ v# C5 q% x1 f
- Ptcen(0) = 0: Ptcen(1) = 0: Ptcen(2) = 0:2 J( Y3 R L2 \& Q/ o X. g
- Length = 10: Width = 10: Heigth = 10: Radius = 3
" t- D/ D) W7 ]) ^- t9 r" n - Set Boxobj = .ModelSpace.AddBox(Ptcen, Length, Width, Heigth)2 O4 n# c2 k5 ^$ d
- Set cylinderobj = .ModelSpace.AddCylinder(Ptcen, Radius, Heigth)8 v/ B, E! _/ }, v5 F
- cylinderobj.Rotate3D Ptcen, pt1, 90 * 3.1415926 / 180
( _8 ?% ^ R, m5 O: m7 } - Boxobj.Boolean acSubtraction, cylinderobj
1 y i2 R; Z C. i: ` - Boxobj.color = 1- r2 A U! h, g& @8 b W# c
- Radius = 2.8
1 G2 ~7 u7 o. d1 K- d1 C - Heigth = 120
6 y1 `, u& m z - Set cylinderobj = .ModelSpace.AddCylinder(Ptcen, Radius, Heigth)
5 {2 b4 o( f3 r1 F1 z - cylinderobj.Rotate3D Ptcen, pt1, 90 * 3.1415926 / 1804 J1 @* \- I# ~& H! M8 k! A
- cylinderobj.color = 2
/ v6 P) x9 [2 ]9 V
; b% D+ z3 I) l2 M+ d. S* a- End With7 l$ \! F: v* ~7 V. [" x
- Dim Frompt(2) As Double, Topt(2) As Double' o$ W" E, R j2 Y" Z4 u
- Frompt(0) = 0: Frompt(1) = 0: Frompt(2) = 0
( D& V4 N. E7 r - Topt(0) = 0: Topt(1) = -49: Topt(2) = 0
5 x# N* A7 t+ ?) m- B; z9 R$ i - Boxobj.Move Frompt, Topt
3 f' L7 B: V6 C j1 z: y' m - Boxobj.Update
- O- u7 ^: |$ j z5 i - Frompt(1) = -49$ X% C/ x+ K4 K4 A
- Topt(1) = -48.96 t1 t, `7 l* {) b9 ]4 X/ j: U! y
- Dim num1 As Double, num As Double
O7 x/ D- b, a3 S - num1 = 15 |* P/ B& g+ H5 A9 m
- Do
3 ^0 }0 B9 d. R& B - If Topt(1) >= 49 Then
$ E, D, R7 X; Z& M# V. K4 z - num = Topt(1): j% ~ k8 \3 k( R3 |
- Topt(1) = Frompt(1)
* t8 b- z, U3 M0 D8 U: b - Frompt(1) = num
& |) W0 b3 k8 T* R. [6 g - num1 = -1" ]& Z; @7 t: y( P
- ElseIf Topt(1) <= -49 Then* H9 s' \# O& b5 w' e) A/ V
- num = Topt(1)5 R2 R5 d4 h- A+ S+ r
- Topt(1) = Frompt(1)
6 P' b7 T! m+ H- T - Frompt(1) = num
; E7 O& c* [! }6 U9 a6 U - num1 = 1
' j5 L- n# ]* M" Y) T' c - End If" j4 W5 X- z) H( k1 t0 G
- Frompt(1) = Frompt(1) + 0.1 * num13 o2 |& s: v- d# ^& S; H
- Topt(1) = Topt(1) + 0.1 * num14 w. p, U& M5 @9 [* F
- Boxobj.Move Frompt, Topt
. `: S* ^/ `/ Z! c/ C5 \9 } - Call DelayTime(1)
/ ^% h/ {* C! ~' L) h. V6 B7 o - Boxobj.Update
! P0 y& Y5 I! R7 V& Q. V - If GetAsyncKeyState(27) = -32767 Then
3 l9 |) n6 R$ F$ r0 x3 ] - Exit Do1 k7 l7 [# ^: R- x
- End If
0 z% v( B- S# ~5 T; Q - Loop$ u. W' f) C' A
- End Sub( K! }( i/ I. V! F& X9 x$ z+ o4 g
- 8 T% }/ Z' F- z/ D. Z; u, V3 ~" w
4 D6 ]$ L! G# q6 k- Public Function DelayTime(ByVal timer As Integer) '延时函数. t& D' x* p% |- ^
- Dim firsttimer As Long
$ P; K" k1 Y [4 D; s. D) H* \5 X - Dim i As Integer3 M- V, s3 t; t$ N! P& A+ N# Q
- firsttimer = timeGetTime0 V+ z w; m$ F$ ]0 q T6 W/ V, V+ U
- For i = 0 To timer( p! y/ r0 Q4 k
- While timeGetTime < firsttimer + 20
$ o6 r K) q8 S- k - DoEvents s# e# y- R& Q: P" e1 c
- Wend V# _! ?* f! Z- P
- firsttimer = timeGetTime
/ t! Z! p0 @1 q. p) j: d - Next i, t8 y& j8 j! R0 ~% u' ~+ E3 y. m
- End Function
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